Why We Roll

← Why We Roll9 Jul · 1 h 03 min

WWR 88 ☉ Meldar16 w. Melanie C. Green

WWR 88 ☉ Meldar16 w. Melanie C. Green9 Jul1 h 03 min

Christopher Pickett (Danse Macabre) and Wythe Marschall (Stillfleet, PICARO!) chat with TTRPG designer Melanie C. Green of Meldar16 about their indie tabletop roleplaying games!

We talk about writing for Shadowdark, her upcoming project Knights in White Satin, her system DIE Versus DIE, her book I Got a Knife, playtesting, murder mysteries, the joys of small cons, printing everything (everything) at home, d20-everything, 3D-printed maces, slasher movies… It’s a wide-ranging and inspiring conversation. Go Birds.

☉Pick up some games on Meldar16's site: https://meldar16.com/

☉Follow Meldar16 on Itch: https://meldar16.itch.io/

☉The Grit System Game Jam? Running all summer! https://stillfleet.com/gamejam2026

Why We Roll, the indie tabletop roleplaying game design podcast of the Stillfleet Studio, needs your support! Please subscribe to this channel, like this video, and listen wherever you get your podcasts. Interested in chatting with us about your game? Comment here or contact us via the Stillfleet Studio Discord.

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