
← Why We Roll13 Aug · 1 h 09 min
WWR 93 ☉ ULTRADELVE w. Konstantine Paradias & Anthony Grasso
On this episode of Why We Roll: The Indie TTRPG Game Design Podcast of the Stillfleet Studio, Wythe Marschall (PICARO!, Stillfleet) and Christopher Pickett (Danse Macabre: Medieval Horror Roleplaying, Thrall) chat with narrative designer Konstantine Paradias, a video game writer and the author of the upcoming Stillfleet Studio modern sci-fi/alien dungeoncrawler TTRPG, ULTRADELVE. Also joining us is ULTRADELVE artist and graphic designer Anthony Grasso (Blister Critters, AMMU), who shares a ton of gorgeous, Euro-comic-inspired art from the book. We talk about Konstantine's work across video games (including Raft and many others), the pleasures of dumpster exploration, our mutual love for the Strugatsky Brothers' Roadside Picnic, how Kos and Tony worked together to develop a visual style for the game, and how the game plays.
☉ Learn all about Konstantine's work here: https://konstantinewrites.com/
☉ ULTRADELVE will be available here when it drops, along with most of Tony's (and all of our!) game work: https://stillfleet.com/
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