Game Dev Podcast | Coffee with Butterscotch

← Game Dev Podcast | Coffee with Butterscotch22 jul · 1 u 12 min

[Ep582] How to Design a Game That Markets Itself

[Ep582] How to Design a Game That Markets Itself22 jul1 u 12 min

In episode 582 of 'Coffee with Butterscotch,' the brothers share what they've learned about designing games that are easy to talk about before they're even finished. With How Many Dudes days from launch, they dig into how scope, platform focus, and building around shared human experiences can set a game up to market itself.

Support How Many Dudes!

Official Website: https://www.bscotch.net/games/how-many-dudes

Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI

Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

00:00 Cold Open

00:26 Introduction and Welcome

02:36 Letting Content Dictate the Format of Your Game

05:03 The Importance of Cultural Context and Invisible Influences

09:50 Design Constraints: Mass Contentability and Approachability

15:08 Market Testing and Early Feedback Strategies

20:00 Pivoting and Iteration: When and How to Change Course