
← George The Tech’s Performer Friendly Podcast22 jun · 1 u 01 min
GTT Trusted Partner Profile: Video Game & Animation Voice Casting Director Kim Hurdon
What makes a voiceover audition feel bookable — and what makes casting hit pause?
George the Tech sits down with Kim Hurdon of KH Casting for a deep conversation about the casting side of voiceover, especially in video games, animation, and remote audition workflows. Kim explains why human performance still matters most, why over-editing can hurt more than help, and how actors can avoid sounding processed, artificial, or disconnected from the role.
They also explore the post-COVID home studio divide, the value of hub studios and engineers, video game realism, effort sounds, PCAP, inclusive casting, NDAs, and why booking often comes down to fit — not just skill.
Timeline
00:00 Sponsor and Sound Check01:07 Meet Kim Hurdon02:19 Headphone Geek Out04:39 Audition Mistakes: Editing, Breaths, Music, and Overprocessing08:29 Kim’s Casting Origin Story12:55 The Home Studio Divide After COVID16:01 The Gaming Boom and AAA Workflows18:38 Mics, Movement Rigs, and Remote Recording21:59 Authenticity in Games and Inclusive Casting25:01 Efforts, Levels, and Clipping29:01 Hybrid Workflows and Hub Studios30:57 The Laptop Mic Disaster33:03 Building a Studio Checklist Mindset34:52 Ensemble Sessions vs. Solo Sessions36:26 PCAP Explained38:21 Gameplay Lines and Alts39:09 Booking Fit vs. Skill41:36 Game Timelines and NDAs43:49 NPCs and Long-Running Game Work45:22 Favorite Work and Family49:05 Zoom Auditions and CAVA51:24 AI Laws and Advocacy52:56 Conferences and Community55:15 How to Book More56:09 Coaching Without Overdoing59:02 Where to Find Kim59:15 Final Wrap and Thanks