
← Science Tech Brief By HackerNoon28 aug · 5 min
What Designing for a Reusable Cup Taught Me About the Limits of Consumer Tech in B2B Operations
This story was originally published on HackerNoon at: https://hackernoon.com/what-designing-for-a-reusable-cup-taught-me-about-the-limits-of-consumer-tech-in-b2b-operations.
How designing QR-based reusable cup tracking for sustainability venues revealed why consumer UX and B2B operations need fundamentally different systems
Check more stories related to science at: https://hackernoon.com/c/science.
You can also check exclusive content about #sustainability, #ux-design, #green-tech, #consumer-tech, #product-design, #design, #consumer-ux, #b2b, and more.
This story was written by: @IsaiahUdoh_79cpk348. Learn more about this writer by checking @IsaiahUdoh_79cpk348's about page,
and for more stories, please visit hackernoon.com.
What I took away from this project wasn't a preference for one technology over another. It was a firmer belief that sustainability products need to be designed as two products wearing one skin: an engagement experience built for a stranger with ten seconds of attention and an operational system built for a professional who needs trustworthy, continuous data to run a business.