Talking Trek: Star Trek Fleet Command

← Talking Trek: Star Trek Fleet Command7 aug · 1 u 31 min

STFC Is Changing: What We Learned at San Diego Comic-Con | Reaver, Economy, QoL & Scopely

STFC Is Changing: What We Learned at San Diego Comic-Con | Reaver, Economy, QoL & Scopely7 aug1 u 31 min

Something feels different in Star Trek Fleet Command.

Talking Trek is LIVE from San Diego Comic-Con after several days of meetings, interviews, dinners and conversations with Scopely leadership, including SVP Cameron Stewart, GM Conor and members of the STFC development team. DJz and Griffin sit down to unpack what they learned, what is already changing, and why this weekend may represent one of the clearest signs yet of a cultural shift inside the team running STFC.

We break down the decision to STOP the Ra’ul Reaver before launch, the major economic changes being made to the ship, the return of Battle Pass Choice Tokens, changes to officer acquisition and long-term sourcing, Transporter Patterns, Vengeance sourcing, G6/G7 progression and economy inflation, Multiphase Credits, Galactic Anomalies and new puzzle-style events.

And then things get wild.

We also talk about fleet presets becoming event rewards, specialty ship half-packs, cheaper cosmetics and player titles, bulk research, automatic alliance helps, reducing unnecessary clicks, Deep Space Nine station skins, an event involving an entire bridge full of Spocks, and the campaign to finally make Neelix the morale officer he was always destined to be.

This isn't a victory lap, and it doesn't mean every problem in STFC has suddenly been fixed. But after years of hearing why things couldn't change, San Diego Comic-Con produced a very different kind of conversation:

How do we make them change?

Join DJz and Griffin for a packed Talking Trek LIVE from San Diego Comic-Con.

#StarTrekFleetCommand #STFC #StarTrek #SanDiegoComicCon #SDCC #TalkingTrek

01:00 – LIVE From San Diego Comic-Con!03:47 – Our Massive Interview With Cameron Stewart07:11 – What Happened AFTER the Interview08:35 – Officer Acquisition Changes Already Arrive09:53 – Inside the STFC Comic-Con Experience14:12 – The Ra’ul Reaver Was STOPPED Before Launch17:52 – Why Didn’t Playtesting Catch the Reaver Problems?20:33 – The Reaver Was Off by a Factor of TEN22:09 – Major Reaver Refinery Changes24:05 – Battle Pass Choice Tokens Are Back26:19 – Officer Acquisition, Paragon & Economy Changes27:33 – Transporter Patterns & Long-Term Officer Sourcing29:02 – Cam’s Three-Phase Officer Sourcing Strategy31:05 – Fleet Presets & More Generous Convenience Rewards35:00 – Galactic Anomalies, Rep Grinding & New Puzzles39:53 – The All-Spock Event?! New Event Design Ideas42:39 – Vengeance Sourcing Is Getting a Significant Boost48:12 – STFC Inflation Returns & G7 Progression Problems51:17 – Multiphase Credits & Better Player Value54:52 – Connor, Neelix & One Absolutely Ridiculous Change57:09 – Could We FINALLY Get a Deep Space Nine Station Skin?1:06:21 – “Low-Hanging Fruit” & a Different Scopely Culture1:08:29 – Half-Packs, Cheaper Cosmetics & More Player Choice1:10:58 – Bulk Research & Fixing Broken Progression Triggers1:12:35 – Automatically Request Alliance Helps?1:18:57 – Less Chores, Fewer Clicks & QoL Improvements1:20:44 – New Deep-Linking Features Explained1:24:06 – Auto-Join Bug & Client Fixes1:25:31 – SDCC Rewards, Store Value & Comic-Con Code1:27:29 – Hanging Out With Connor & Final Thoughts1:29:37 – Closing LIVE From San Diego Comic-Con