
← Technology and Learning Research (AARE)9 feb · 15 min
Bridging the gap: Digital games, pedagogy, and equity in NSW history classrooms with Shea Rigney
Bridging the gap: Digital games, pedagogy, and equity in NSW history classrooms with Shea Rigney
Shea Rigney's Master of Research thesis examines the complex landscape of digital game-based learning in NSW secondary history education, revealing critical disconnects between pedagogical potential and classroom reality. Through mixed-methods research involving surveys, interviews, and policy analysis, her findings expose how well-intentioned teachers default to quiz-based platforms like Kahoot! and Blooket; tools that motivate students but rarely advance historical thinking beyond recall. T...