
← The Dropshot31 aug · 2 u 17 min
Episode 602: The MW4 Beta Broke Us — We're Done With Call of Duty
We played the Modern Warfare 4 beta this weekend — including Warzone and the new Zodiac Resurgence map — and it took about fifteen minutes to know it was over. Not "this year is mid" over. Over over.
This is the episode where a podcast that ran on Call of Duty for 600+ episodes says out loud that it's done. Raz makes the case that nothing else in an FPS matters if you can't see or hear the enemy, and everything else — weapon levels, perks, pipe climbing, the spawns everyone's arguing about on X — is fixing a leaky bathtub while the house burns down. Jake breaks down why CoD only takes from him now, why the lobbies are nothing but sweat, and the exact point where min-maxing your controller, your router and your ZIP code stopped being worth it.
Also in this one: the Zodiac verdict (better than Area 99, roughly Haven's Hollow), the weekend 2 nerf pass, the 60% negative Steam reviews, why Warzone was in the beta at all, and a DMZ 2 prediction we're standing behind. Then a palate cleanser — Star Wars Zero Company, permadeath, and a first playthrough Raz completely ruined — plus a brutal Tarkov week, the Tarkov roadmap, GTA 6's Netflix look, and WARDOGS.
Jake wanted it to be good. Raz stopped wanting that years ago. This time they agree.
0:00 - Intro
1:10 - New patrons and the latest bonus episodes
3:26 - Our first patron Discord hangout (and Death by AI)
6:10 - "The MW4 Beta Broke Us"
6:22 - How fast did we know?
9:25 - "If I can't see the guy, nothing else matters"
10:17 - The raging inferno analogy
14:55 - "Call of Duty is dead"