Blind Level Tech

← Blind Level Tech9. Sept. · 54 Min.

Accessibility Isn’t an Option: How Liam Erven Builds Games Everyone Can Play

Accessibility Isn’t an Option: How Liam Erven Builds Games Everyone Can Play9. Sept.54 Min.

Summary

Blind programmer and game developer Liam Erven joins Jonathan Price to explore what accessible technology looks like when inclusion is built into the foundation rather than added at the end.

Liam shares how he created Super Liam, the first audio-based side-scrolling platform game designed for blind players, and how a childhood idea eventually became something meaningful to gamers around the world. He explains how audio positioning can replace visual information, why developers must understand their audience, and how thoughtful testing catches barriers sighted development teams may never notice.

Jonathan and Liam also discuss artificial intelligence, game modification, screen-reader-first design, quality assurance, and what aspiring programmers should learn before asking AI to build an application. The central lesson is simple: technology works best when developers communicate clearly, test with real users, and treat accessibility as a genuine need rather than an optional feature.

Credits

Show: Blind Level Tech

Host: Jonathan Price

Guest: Liam Erven

Produced by: Jonathan Price

Organization: Aftersight

Contact Information

Learn more about Liam’s accessible games and software at LWorks.net.