
← Reality Escape Pod - Escape Rooms & Immersive Games13. Okt. · 1 Std. 09 Min.
Japan's Puzzle Scene with Tokohal (s12e3)
"You need both frustration and happiness together to make a great game."
Escape rooms may have originated in Japan, but the format has since spread around the world, evolving in fascinating ways along the way. Cultural preferences, design traditions, and local puzzle communities have all shaped what an escape room looks and feels like from country to country.
Japanese puzzle designer and immersive experience creator Tokohal (pronounced Tokoharu) joins us on REPOD to take us inside the Japanese escape room and puzzle scene, sharing insights into its unique puzzle culture.
Much of Japanese escape room and puzzle culture is designed around earning a hard-won victory. The idea is that struggling, getting stuck, and ultimately figuring something out makes the win all the sweeter. In Japan, they have a concept called ō-nazo, a style of puzzle that draws on elements introduced throughout an experience, bringing them together in a satisfying final reveal. Clever players who have been paying attention can make connections and experience hirameki, a Japanese term meaning "flash of inspiration." Many games build towards these hirameki endings, which can feel almost like a magic trick.
Tokohal specializes in designing for the ō-nazo moment. He has created many escape room-style experiences for Japanese variety game shows featuring celebrities. He has also worked on immersive experiences for Alice in Borderlands and Memory Contamination Exhibition. I really enjoyed hearing Tokohal discuss the emotional journey of solvers. He talks about how feeling that initial anger and frustration can lead to greater joy and happiness, making the solve more rewarding. I will also be adopting the term "angry drink" from now on when having that post-game debrief with my teammates.
Tokohal believes so strongly in this feeling of pride and joy from solving puzzles that he built this mechanic into his fashion line TOKIQIL. Every item of clothing in the line has a puzzle embedded in it, and you can only purchase the item after you've solved the puzzle. Talk about earning that reward!
Thank you to REA writer Matthew Stein who first met Tokohal on his three month trip exploring Japan's extensive puzzle culture. If you're interested in exploring more, I recommend checking out The Brilliance of Japanese Puzzle Culture. Planning a trip to Japan? Don't miss Reviews of English-friendly Japanese escape rooms, and we also have Tips on playing Japanese escape rooms as a foreigner.
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