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Episode 608: MW4 DMZ Deep Dive Part 2: Capped Bank, Random Traits, Bounties

Episode 608: MW4 DMZ Deep Dive Part 2: Capped Bank, Random Traits, Bountiesvor 3 Tagen2 Std. 27 Min.

We go through Activision's MW4 DMZ Deep Dive Part 2 blog post, the full guide to the Forward Operating Base (FOB), section by section. Part 1 is on the Patreon.

Some of it is a real step up from DMZ 1: there's finally a stash, an actual DMZ cash economy, a vendor with rotating stock, weapon manuals you have to find and extract to unlock gunsmith builds, and three operator trait trees (Warfighter, Scout, Survivalist) that play pretty differently from each other.

The rest is where it falls apart for us. Minor traits are randomized, and prestige traits are random too, so you can't build the operator you want. Your bank is capped at a maximum amount of saved cash. Loot auto-breaks down into four crafting resources, and mission items get their own slot. The bounty system marks "Wanted" players on the tac map for everyone nearby while assimilated squads stay hidden. And the $100,000 cargo plane infil costs twice as much as the helicopter while doing less.

We also get into DMZ orders, survival kits and the Vault Edition, lieutenants and commanders on the Boss Board, the 3D printer, deployment options, and why this is the reason the show isn't a Call of Duty podcast anymore. Early access starts October 20th. We think it won't last past November.

0:00 - Intro

1:50 - DMZ 2 Blog Post Part 2

3:18 - Patron Hangout and D-Rock's Trivia

5:06 - Trunk-or-Treat

6:54 - The Forward Operating Base (FOB)

11:05 - Active Duty Operators

13:18 - Finally, a Stash

14:35 - Survival Kits and Bounty Board