
← The Dropshot24 Aug · 1 h 49 min
Episode 601: WARDOGS Beta vs Modern Warfare 4 Beta — We Played Both
Two shooter betas dropped on the same weekend, so we played both and came back with very different verdicts. WARDOGS is Bulkhead's 100-player, three-team tactical shooter with a real money economy — you buy your loadout every respawn, you lose money when you die, and it turns out that changes how a match actually feels. Modern Warfare 4 finally dumps omnimovement, removes bloom from hipfire, and put a campaign mission in the beta for the first time ever.
We get into the WARDOGS recon grind and the 5.56 break-action "sniper" that shouldn't exist, the money system and whether it creates real gear fear, three-team fights and whether they actually matter, spawn vehicles as an infinite money glitch, base building and anti-air, and why there is never — not once, not ever — an unoccupied tower. On the CoD side: how the movement feels without omnimovement, no-bloom hipfire on keyboard and mouse, opening-night demon lobbies, whether Warzone and DMZ2 have a chance, and the annual spawns discourse that needs to die. Jake played both. Raz refused to pre-order. Somehow they still ended up disagreeing.
0:00 - Intro
2:26 - How to even get into these betas
2:50 - "I'm not pre-ordering this pile of shit game"
3:23 - Patreon, the FPS lore bonus episode, and the patron hangout
6:09 - Gut check: which beta did we keep loading back into?
6:39 - Jake played the MW4 campaign mission first thing in the morning
8:10 - Opening night of the CoD beta was as sweaty as it gets
11:09 - The WARDOGS recon grind is making the game worse
12:22 - The 5.56 break-action "sniper" that should not exist
13:31 - Two gripes: no free look, and you can't reload while sprinting