MOPs & MOEs

← MOPs & MOEs27 sept · 1 h 33 min

Why Your Training Doesn't Transfer with Dr. Job Fransen

Why Your Training Doesn't Transfer with Dr. Job Fransen27 sept1 h 33 min

<p>MOPs &amp; MOEs is proudly sponsored by Teamworks — the platform built for military and tactical organizations. From scheduling to accountability to compliance, Teamworks keeps your unit running like a unit. If your team is still doing it with spreadsheets and group texts, there&#39;s a better way. Learn more at <a href="http://teamworkstactical.com/" target="_blank">teamworkstactical.com</a></p><p>We are also supported by TrainHeroic — the training app we actually use to run the All-Access Bundle. Built for athletes who train with a purpose, not just a goal. Programming built for people who have a job to do. Start your free trial at <a href="http://trainheroic.com/" target="_blank">trainheroic.com</a></p><p><strong>Job Fransen Returns: A Taxonomy for Transfer</strong></p><p>Job Fransen is back. Last time, we covered near and far transfer — the gap between what you train and what you actually need to do. This time, we go deeper. Job, along with Franco Impellizzeri, published a taxonomy for the transfer of skills in sport, and it&#39;s one of those frameworks that immediately makes you rethink how you&#39;re building training programs.</p><p>The Pentagon&#39;s warfighter performance optimization memo is sitting in the background of this whole conversation — specifically the part about elevating cognitive performance as a readiness priority. Drew and Alex think the people writing that memo probably don&#39;t know what it means. Job doesn&#39;t disagree.</p><p><strong>What we get into:</strong></p><p>— Transfer isn&#39;t just near or far. Job and Franco&#39;s taxonomy breaks it down across 13 dimensions borrowed from Barnett &amp; Cécé&#39;s education framework and rebuilt for motor skills. Reach, distance, and likelihood are the three pillars.</p><p>— Procedure vs. principle. If you know how to cook a steak on your specific pan, you&#39;re in trouble the second the pan changes. If you understand the Maillard reaction, you can cook anywhere. This is the chef-vs-cook distinction applied directly to how you design training.</p><p>— Why shortcuts fail. Far transfer is alluring because it&#39;s fast — skip the messy middle, jump straight from generic training to elite performance. The problem is it almost never works. The research says so. The practitioners pitching video game cognitive training to the Pentagon either haven&#39;t read it or don&#39;t care.</p><p>— VR and AR are not the answer. We tend to assume simulated environments are close enough to real o