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Episode 603: Tarkov's Nikita Just Changed the FPS Genre Twice in One Show

Episode 603: Tarkov's Nikita Just Changed the FPS Genre Twice in One Show7 sept2 h 01 min

The first FPS Games Show happened, and the two biggest things in it both came from the guy who's had Escape from Tarkov in beta for a decade. Nikita opened the whole showcase with Fragmentary Order — sci-fi, Unreal Engine 5, maps four to five times the size of Tarkov's, and a promise that it'll be "more complex, more punishing, more painful."

Then Battlestate turned around and launched a publishing arm for hardcore games nobody else will fund, with devs keeping their full IP. We go deep on both: whether a game more complex than Tarkov is a game anyone actually plays, why Tarkov's bloat (two types of croutons, twenty types of Keter ammo) is the thing a fresh start fixes, and why every extraction shooter after Tarkov has failed for the same reason — they weren't hardcore enough.

Also: Bulkhead built this entire showcase because a trailer slot elsewhere runs $300,000 for 60 seconds, then immediately fumbled their own big Wardogs announcement into a clip contest. Plus Tarkov's PvE player base hitting 50%, and Star Wars Zero Company. Timestamps below. Let us know if Fragmentary Order is going to be a bust or a banger.

0:00 - Intro

2:35 - The FPS Games Show

4:21 - The Wardogs beta and what's coming at launch

7:03 - Fragmentary Order: first impressions

9:03 - Tarkov's three real problems

10:52 - It's not Battlestate — Nikita's new studio

12:50 - "More complex, more punishing, more painful"

18:33 - Tarkov's bloat problem

20:09 - How sci-fi is this actually going to be?