RPGBOT.Podcast

← RPGBOT.Podcast21 sept. · 1 h 18 min

ARCANA UNLEASHED Part 3 - Everything was fine until Tyler read the rules..

ARCANA UNLEASHED Part 3 - Everything was fine until Tyler read the rules..21 sept.1 h 18 min

We survived the subclasses. We survived the wizard subclasses. Now Arcana Unleashed Part 3 asks the truly dangerous questions: What if every wizard got a Pokémon? What if every magical faction agreed that the Ninth Quill sucks? And what if an invisible imp could carry your entire adventuring party through a wall while you relax inside a genie lamp like the world's most heavily armed first-class passengers?

This week, we're digging into the rest of Arcana Unleashed, including new backgrounds, feats, spells, magical factions, evolving magic items, monsters, and a dungeon puzzle whose greatest challenge is apparently identifying which end of a snake has the head.

Welcome aboard Infernal Air. Please keep your arms, legs, and extraplanar vessels inside the familiar at all times.

Arcana Unleashed (affiliate link)

Arcana Unleashed: Deadfall (affiliate link)

Fizban's Treasure of Dragons (affiliate link)

AmateurJack.com - Recovery

Long Rest - Cozy D&D Business Sim

Show Notes

We've covered the Arcana Unleashed subclasses. We've given Tyler an entire episode of wizard content. Now it's time to dig through everything else Wizards of the Coast packed into the book, and there is a lot more here than we expected.

We start with the new Arcana Unleashed backgrounds and origin feats, where the results range from flavorful-but-forgettable to options that could seriously change how characters are built. Familiar Friend immediately gets our attention, especially once the rest of the familiar feats enter the picture. Arcane Warrior opens wizard cantrips to characters with Fighting Styles, while the new school-specific Adept feats offer spellcasters ways to steal spells and tricks from outside their usual class options.

Then things get weird.