Loose Screws - The Dangerousest

← Loose Screws - The Dangerousest10 jul · 2 u 05 min

Episode 340 - This is Revolting; Give Me More

Episode 340 - This is Revolting; Give Me More10 jul2 u 05 min

<p></p><p>It’s #340st for 9 July, 2026 or 3312! (33-Oh-twelven) </p><p><strong>You can find us at our website: </strong><a href="http://loosescrewsed.com"><u>http://loosescrewsed.com</u></a> </p><p>Discord <a href="https://discord.gg/3Vfap47Rea"><u>https://discord.gg/3Vfap47Rea</u></a></p><p>Support us on Patreon: </p><p><a href="https://www.patreon.com/LooseScrewsED"><u>https://www.patreon.com/LooseScrewsED</u></a></p><p><strong>Squadron Briefing:</strong>  </p><p><strong>BGS highlights:</strong></p><ul><li><p><em>n/a tonight</em></p></li></ul><p><strong>Short PP Report: </strong></p><p>Cycle 88:</p><ul><li><p>I think a lack of in-game powerplay stat updates from operations instability caused some chaos for powers this week. One of the least productive weeks for nearly all the powers in a while.</p></li><li><p>Princess Aisling didn&#39;t seem too phased though, putting up the best week with 13 new systems including a new stronghold.</p></li><li><p>Kaine continues her streak with 8 new systems</p></li><li><p>Both Feds continue to face opposition with no new systems for Archer and losing a fortified, and Winters losing a system and a stronghold</p></li><li><p>All Imperials besides Aisling also having rough weeks with Patreus joining the Feds with a negative week and Torval showing next to zero improvement.</p></li></ul><p><a href="https://www.k5elite.com/">https://www.k5elite.com/</a></p><p><strong>Dev News: </strong></p><ul><li><p>Operations Update 3 - 4.4.0.3</p></li><ul><li><p><a href="https://www.elitedangerous.com/update-notes/4-4-0-3"><u>https://www.elitedangerous.com/update-notes/4-4-0-3</u></a></p></li><li><p>The Operations Update 3 is now live. This update addresses a number of issues, including Operations rewards and lost exploration data.</p></li></ul></ul><ul><li><p>Please note that Missing Operations Rewards and on-Foot inventories will be returned at a later time.</p></li></ul><ul><li><p>Quality of Life:</p></li><ul><li><p>Players unsold exploration data from before the 2nd July Maintenance has now been restored and can be sold as normal. </p></li><li><p>Players can now restore their visited star data cache file via the &quot;Resync Local Data&quot; button located within the Help and Info submenu from the Main Menu.</p></li><li><p>Operations Rewards (Merc Coins, Credits, Materials and Inventory) will be retroactively granted to players at a later date for previously completed Operations which didn&#39;t grant rewards as expected</p></li><li><p>Players whose on-foot inventories may have wiped after completing an operation before 2330 UTC Wednesday 2nd will have their inventories restored.</p></li><li><p>Merc Engineering / Merc Modules telegraphing improvements:</p></li><li><p>Improved telegraphing within Outfitting. </p></li><li><p>Improved telegraphing within the Ships Internal Panel. </p></li></ul><li><p>Bug Fixes:</p></li><ul><li><p>Resolved an issue where the Operations Rewards screen could appear empty for some players, despite successfully distributing rewards. </p></li><li><p>Resolved an issue where the &quot;Mission Updated&quot; notification could minimise the Operations Rewards screen. </p></li><li><p>Resolved an issue where the UI could highlight the starting Frontline Runner as a mission objective throughout an Operation. </p></li><li><p>Resolved an issue where if a player dies with an active NPC crew during an Operation, the NPC crew may not respawn upon restart. </p></li><li><p>Resolved instances of some voice-over line and text discrepancies, within the Reclamation Point Operation. </p></li><li><p>Resolved an issue where the wheels of the Scarab SRV could display erratic visual behaviour. </p></li><li><p>Resolved a crash that could occur when opening the Powerplay menu during a hyperspace jump. </p></li><li><p>Resolved an issue where the fighter bay could clip through the Nomad when launching and docking. </p></li><li><p>Resolved an issue where fighter bay doors could clip through support pistons and