
← Revise and Resubmit - The Mayukh Show4 okt · 1 u 30 min
Agile Approaches for Gaming Software Development (Kim et al. 2026) | FT50 POMS
<p>English Podcast Starts at 00:00:00</p><p>Bengali Podcast Starts at 00:32:21</p><p>Hindi Podcast Starts at 00:52:40</p><p>Danish Podcast Starts at 01:13:12</p><p><br></p><p><strong>Reference</strong></p><p>Kim, J., Johar, M., & Mookerjee, V. (2026). EXPRESS: Agile Approaches for Gaming Software Development. Production and Operations Management. <strong>https://doi.org/10.1177/10591478261495695</strong></p><p></p><p>Youtube Channel</p><p>https://www.youtube.com/@weekendresearcher</p><p>Podcast Website</p><p>https://mayukhmukhopadhyay.com/reviseandresubmit</p><p>AOM SIM Curriculum Committee</p><p>https://sim.aom.org/curriculum/curriculum-committee</p><p>AOM SIM-Bytes Curriculum Lessons</p><p>https://sim.aom.org/simthrive/teaching/simbytes</p><p><br></p><p>🎙️ <strong>Welcome to </strong><em><strong>Revise and Resubmit</strong></em><strong>.</strong> Today, I want to take you somewhere that may seem, at first, like a very familiar place: the restless, constantly changing world of online games. 🎮</p><p>But as I read <strong>“Agile Approaches for Gaming Software Development”</strong>, by <strong>Joohyun Kim, Monica Johar, and Vijay Mookerjee</strong>, I began to see something rather different beneath the surface. Published online on <strong>28 September 2026</strong> by <strong>SAGE Publications</strong>, this paper appears in <em>Production and Operations Management</em>, a highly prestigious journal that is included in the <strong>Financial Times 50, or FT50, journal list</strong>. The journal regularly publishes research at the intersection of operations, technology, and management, which makes this paper's question particularly fitting.</p><p>🕹️ Online games are no longer finished products that simply leave the developer's hands. They live. They change. They receive new features, updates, fixes, patches, and sometimes seemingly endless streams of small adjustments. And somewhere behind all of that lies a deceptively difficult question: <strong>when should the next release happen?</strong></p><p>Kim, Johar, and Mookerjee approach that question through an optimal control framework, looking closely at the delicate relationship between <strong>new functionality, debugging effort, release cadence, and growing system complexity</strong>.</p><p>⏳ The paper considers two familiar approaches. One releases according to time, such as fixed sprints. The other releases according to functionality, waiting until a particular bundle of features is ready