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NUMENERA HOW TO PLAY - CONCEPTS AND THEMES: Pitter Patter, Let's Get Going

NUMENERA HOW TO PLAY - CONCEPTS AND THEMES: Pitter Patter, Let's Get Going1 okt56 min

Welcome to the Ninth World, where civilization has ended eight times, nobody understands how anything works, and sufficiently advanced technology is mostly an excuse to point at a laser pistol and yell, "Magic!"

In this first part of our How to Play Numenera series, Randall attempts to explain a billion years of lost civilizations, Ash discovers that physics are apparently optional, and Tyler starts asking the dangerous questions about Edge. Before long, we have ancient nanotechnology, mysterious artifacts, cyphers that might explode if you hoard them, stat pools that double as hit points, and a GM who can literally bribe you with XP to make your life more interesting.

Also, we say "moist" far too many times while explaining a d20 mechanic. We regret nothing. Well, some of us regret quite a lot.

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Numenera 2-Book Set (affiliate link)

RPGBOT.Podcast Episodes

Old Gods of Appalachia AP Part 1

Old Gods of Appalachia AP Part 2

Old Gods of Appalachia AP Part 3

Old Gods of Appalachia AP Part 4

Show Notes

We're kicking off our How to Play Numenera series with a tour of the Ninth World and the Cypher System mechanics that make this wonderfully strange science fantasy RPG work.