
← The Tabletop Takeaway: A Board Game Design Podcast17 jan 2024 · 27 min
11. Gloomhaven: Jaws of the Lion
11. Gloomhaven: Jaws of the Lion
How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Ananda, and Charlie analyze Gloomhaven: Jaws of the Lion.