The Tabletop Takeaway: A Board Game Design Podcast

← The Tabletop Takeaway: A Board Game Design Podcast17 jan 2024 · 27 min

11. Gloomhaven: Jaws of the Lion

11. Gloomhaven: Jaws of the Lion17 jan 202427 min

How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Ananda, and Charlie analyze Gloomhaven: Jaws of the Lion.