Pitch It To Me Podcast

← Pitch It To Me Podcast21. Juli · 1 Std. 03 Min.

Defensive Mechanics in Flesh and Blood

Defensive Mechanics in Flesh and Blood21. Juli1 Std. 03 Min.

<p>We&#39;re beat from Vegas but we pre-recorded this episode just for you! In this episode we&#39;ll talk about why blocking is so good, what tools LSS has given us to protect ourselves from the evil aggro players, and various thoughts on the Fatigue archetype.</p><p>Please support our first sponsor: Pitchstack. Pitchstack is a deckbuilder and collection manager that seamless integrates the player and collector experience. Check it out at the link below! </p><p>https://pitchstack.gg/</p><p>PITM Links</p><p>Discord Link: https://discord.gg/HR4pJpcdZ8 Patreon Link: https://patreon.com/PitchItToMe?utm_medium=clipboard_copy&amp;utm_source=copyLink&amp;utm_campaign=creatorshare_fan&amp;utm_content=join_linkYou can follow us at the following socials:</p><p>Bluesky: https://bsky.app/profile/pitchittomepod.bsky.social</p><p>Instagram: https://www.instagram.com/pitchittomepodcast</p><p>Youtube: https://www.youtube.com/@PitchItToMePodcast</p><p>Timestamps:</p><p>00:00 Introduction</p><p>00:34 Turn Zero</p><p>04:17 Why Blocking is Good</p><p>20:07 Defensive Mechanics</p><p>35:18 The Fatigue Problem</p><p>50:24 Arsenal Zone</p><p>1:01:46 Outro</p><p>Credits:</p><p>Host #2 -- Fuzzy Delp</p><p>Host #2 -- Joel Recinos</p><p>Host #2 -- Clark Moore</p><p>Executive Producer -- Talon Stradley</p><p>Music -- Dillon Hulse</p><p>Logo -- Han Vi</p><p>Mix -- Christopher Moore</p><p>Audio Editor -- <a href="https://www.instagram.com/innerview_mediaprod/" target="_blank" rel="ugc noopener noreferrer">innerviewmediaprod</a></p><p>Video Editor -- Clark Moore</p><p>Slides By -- Fuzzy Delp</p><p>Thank you to Legend Story Studios for allowing the use of their card art through their Content Creator policies and for making the game of Flesh and Blood.</p><p>#fleshandbloodtcg #tradingcards #gamedesign #podcast #legendstorystudios #fabtcg #pitm #pitchittome #block #blocking #defense</p>