
← Pitch It To Me Podcast21 jul · 1 u 03 min
Defensive Mechanics in Flesh and Blood
<p>We're beat from Vegas but we pre-recorded this episode just for you! In this episode we'll talk about why blocking is so good, what tools LSS has given us to protect ourselves from the evil aggro players, and various thoughts on the Fatigue archetype.</p><p>Please support our first sponsor: Pitchstack. Pitchstack is a deckbuilder and collection manager that seamless integrates the player and collector experience. Check it out at the link below! </p><p>https://pitchstack.gg/</p><p>PITM Links</p><p>Discord Link: https://discord.gg/HR4pJpcdZ8 Patreon Link: https://patreon.com/PitchItToMe?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_fan&utm_content=join_linkYou can follow us at the following socials:</p><p>Bluesky: https://bsky.app/profile/pitchittomepod.bsky.social</p><p>Instagram: https://www.instagram.com/pitchittomepodcast</p><p>Youtube: https://www.youtube.com/@PitchItToMePodcast</p><p>Timestamps:</p><p>00:00 Introduction</p><p>00:34 Turn Zero</p><p>04:17 Why Blocking is Good</p><p>20:07 Defensive Mechanics</p><p>35:18 The Fatigue Problem</p><p>50:24 Arsenal Zone</p><p>1:01:46 Outro</p><p>Credits:</p><p>Host #2 -- Fuzzy Delp</p><p>Host #2 -- Joel Recinos</p><p>Host #2 -- Clark Moore</p><p>Executive Producer -- Talon Stradley</p><p>Music -- Dillon Hulse</p><p>Logo -- Han Vi</p><p>Mix -- Christopher Moore</p><p>Audio Editor -- <a href="https://www.instagram.com/innerview_mediaprod/" target="_blank" rel="ugc noopener noreferrer">innerviewmediaprod</a></p><p>Video Editor -- Clark Moore</p><p>Slides By -- Fuzzy Delp</p><p>Thank you to Legend Story Studios for allowing the use of their card art through their Content Creator policies and for making the game of Flesh and Blood.</p><p>#fleshandbloodtcg #tradingcards #gamedesign #podcast #legendstorystudios #fabtcg #pitm #pitchittome #block #blocking #defense</p>